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Warhammer knights of morr
Warhammer knights of morr







warhammer knights of morr

This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. This unit can hide in forests until enemy units get too close.Īrmoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.Īnti-infantry units have an advantage against targets that are smaller than a horse.

warhammer knights of morr

Units that cause terror are immune to terror and fear themselves. This unit can cause terror, making its melee target rout for a short time. This unit frightens all enemy units, reducing their leadership when nearby. The Empire's dark guardians do not retreat nor surrender, even when faced with seemingly insurmountable odds. ├ Mountwh2_dlc13_emp_mnt_empire_knights_warhorse_ror_1 ├ Man Entity wh_main_cavalry_rider_standard_blood Land Unit Keywh2_dlc13_emp_cav_empire_knights_ror_1 Main Unit Keywh2_dlc13_emp_cav_empire_knights_ror_1 Unit NameKnights of Morr (Empire Knights)









Warhammer knights of morr